

-1459519681-thumb.png)
Many explicit delays have been removed, more importantly the 50 ms delay before and after loading a ROM, and the 179 milliseconds it took to zero the memory that holds the current ROM. Also eliminate checks for 16-bit video, 16-bit audio, stereo and reverse stereo. * Speed up CPU opcode emulation, background/tile rendering, sprite rendering and audio rendering by reducing memory accesses. Helps with games that use loud samples or the noise channel (since 1.29). * Better sound output timing for games that run fast enough, with 32 kHz interpolated sound like the SNES. * Hotkeys! Temporary fast-forward, return to menu and toggle sound (since 1.23), as well as save/load to state #1 and toggle full-screen (since 1.31). See a note about saved state number "changes" in post #164 (since 1.19). Or save multiple endings to states 12-16. This allows you, for example, to save your backtracking in a game to slots 2-5, and the main path to slot 1. You also have 16 slots for saved states instead of 10. * Saved state slots can now be chosen and manually overwritten by you, the player.


Multi-part cheat codes are grouped in the cheat interface (since 1.31). Read README.md in the download for more information (since 1.09). The supported format has changed from CATSFC 1.1/NDSSFC 1.06 and is described in post #17. * Cheats! Game Genie, Pro Action Replay and Goldfinger. (Older saved states will still freeze! Only new ones will work correctly in the face of disabled sound.) (since 1.11) This allows you to load a saved state made with the sound off, and then enable the sound without the emulation freezing. * Keep the Audio Processing Unit (APU) emulation running when you mute the sound via the interface. Other CPU frequencies are still available and apply per-game as in NDSSFC 1.06 (since 1.08). * The highest CPU speed is selected by default. * 1.34: The position in a submenu is kept in case you want to enter the submenu again. * 1.34: Button auto-repeating in the menu is now set to 1/20 second instead of 1/5, with the first repetition at half a second. * 1.34: Rapid button presses and releases should be ignored much less often. * 1.34: The saved state menu now always shows the screenshot of the saved state you're dealing with, even when creating or deleting them (!). * 1.34: The GUI now has 8 rows, for denser information in the file selector and cheat interface. * 1.36: The Screenshot slideshow function doesn't freeze with an exception if you have no screenshots. Going to the last page with the R button also won't lock you to that page until you press Down, Up, Up. Notably, directories with more than 511 files or 63 subdirectories will not crash CATSFC upon being displayed. I did not rename the project or its system folder I left it as CATSFC.Īnd, if you like, Aeter's LEDS2-Orange skin for CATSFC For my first post, I present to you multiple new versions of CATSFC, the Super Nintendo emulator for the DSTWO based on Snes9x 1.43.
